11/11/2022 0 Comments Super contra 6 (as)![]() At the sub-menu, the player can assign another character to a second player or call forth a computer-controlled partner. The player can pause the game and go to a sub-menu where they can change their current character. The items on the indicators includes a standard-issue pistol for every character, two character-specific weapons, a turbo fire power-up that increases the number of bullets onscreen, and a rolling attack that keeps the character invulnerable to enemy fire while in mid-air. When the cursor is on the power-up the player wants to activate, the player can confirm their selection with the SELECT button. The player must pick up briefcase-shaped power-ups, which are hidden within the destroyable environment of each stage, to move the cursor on the indicator by one increment. Instead of the instant power-ups from previous Contra games, the player has a power selection meter similar to the Gradius series which shows what power-ups the player can activate. In the top-view stages the player can move in eight directions but cannot jump nor crouch. Also, going prone is replaced by crouching for most characters ( Beans being the exception). In the side-view stages the player can walk left or right, as well as crouch and jump, with the exception of characters being unable to aim diagonally down unless jumping. ![]() The controls are similar to previous Contra games. The objective is as simple as getting to the end of each stage, fighting every enemy who gets in the way, before confronting the boss awaiting at the end. The game consists of five stages the odd-numbered stages (1, 3, and 5) are played from the standard side-view perspective, while the even-numbered stages (2 and 4) are played from an overhead perspective (similar to the ones in Super C and Operation C). Players can switch between characters at any time, and even assign them to primitive AI for a limited time assist. Each character differs from each other, not just in what weapons they wield, but also in their speed and jumping ability. In addition to Burns, the team's leader, the player can also choose between Iron, a heavy weapons expert Smith, a sharpshooter and Beans, a demolitions expert. Now it is up to C-Force to save Neo City from D.N.M.E.Ĭontra Force begins with the player being asked to choose between one of four characters, each with their own skills, weapons, and unique sprites, as opposed to the traditional palette swaps from previous games. Burns arranges a meeting at the harbor with Fox to learn more about the situation, only to find Fox's corpse when he arrives at the destination. One day, the team's leader, Burns, receives a phone call from their informant, codenamed "Fox", who tells him the Head of Intelligence is being threatened by a criminal organization known as D.N.M.E. ![]() In 1992, C-Force –a task force composed of former military professionals– is formed to protect Neo City from terrorism. ![]() Unlike most entries in the Contra series, rather than being set in the 27th century, this installment concentrates on the exploits of an anti-terrorist task force in the year 1992 and is devoid of any science-fiction elements. ![]()
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